Commonwealth Games 2018 IBC CDT Area – the hub for the contribution, distribution and transmission of all video and audio circuits for the 2018 Commonwealth Games
In the 12 months leading up to the 2018 Commonwealth Games NEP contracted Silver Trak to set up individual Media Rooms offering smart media asset management, delivery and distribution for each of the international and domestic rights holding broadcasters (RHB).
NEP’s Andrew Quinn explained, “NEP as part of its contract to deliver the host broadcast for the Gold Coast Commonwealth Games required a video content delivery platform for sharing of pre-production and games-time video content to the contracted RHB’s. After a review and a request for presentations from a number of suppliers NEP decided on Silver Trak and their clever Media Room solution.”
NEP required that each Media Room ‘site’ be able to be branded as NEP, be linked to the NEP host broadcast website, use a secure log-in and be a user friendly platform for NEP as the administrator and for their RHB clients.
Quinn continued, “Everyone who used the Media Room system also had to be able to review content in lo res and have the ability to enable different levels of access including unique access for users, the ability to notify RHBs of new content and the tracking of downloads. Silver Trak and Media Room were able to meet all of NEPs requirements without any customisation or operational delays.”
Before the Commonwealth Games began NEP used Media Room to deliver RHBs video content from previous Games along with Gold Coast City and Queensland Tourism promotional material and GOLDOC video content from media events including the Queens Baton Relay. NEP also used the platform to deliver the pre-programming material used by RHBs to promote the Games. During the Games the platform was used for the worldwide delivery of the daily highlight packages across the 12 days of the Games.
Quinn added, “Using Media Room eliminated the need for the satellite delivery and hand delivery of content as we’ve done in the past and allowed RHBs to have multiple people access the platform and use the platform as an archive for the content up until the end of the Games. This was a major plus and very efficient too. Media Room is a user friendly, no fuss platform that met the brief and provided far more added value than we initially realised was possible.”