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Tuesday, June 25, 2024

THEO Technologies Launches – HTTP Real-Time Video API at Scale

Video tech company THEO Technologies has launched, the first HTTP-based real-time video streaming infrastructure that reaches sub-second latency at scale. This technology disrupts the industry standard of multiple seconds of latency and is currently the fastest HTTP-based video live streaming solution. THEO Technologies achieved this by leveraging the High Efficiency Streaming Protocol (HESP) that enables live interactivity at scale for industries such as sports, betting, auctioning, gaming and live events. 

“The real game changer here is not only the sub-second latency, but also the unprecedented scaling abilities to reach your entire audience,” said Steven Tielemans, CEO at THEO Technologies. “We questioned our technology partners, clients and peers about their greatest video and streaming challenge, and live low latency at scale was seen as the number one priority. has the ability to stream ultra fast and cost efficiently to thousands or even millions of concurrent viewers without any scaling challenges.”

THEO Technologies, known for its flagship product, THEOplayer, was an early adopter of low latency streaming protocols such as LL-DASH and LL-HLS in THEOplayer, and invented HESP to further lower latency and improve the viewer quality of experience. HESP is an HTTP-based streaming protocol that works over standard CDN internet infrastructure. It can really bring interactivity at scale, something which is complex and expensive to achieve with non-HTTP based streaming protocols. is a cloud-based HESP solution that covers the full pipeline from video ingest and distribution over a global CDN, to high-quality video playback and extensive scaling. is designed to make real-time streaming at scale easy. It’s an API-first solution, which brings the video infrastructure of large media companies to any developer, so that they can easily embed real-time video at any scale in their applications.

“Live streaming is booming, and we see an increasing need for real-time interactivity at scale, whether it’s to enable live sports betting experiences, to make sure online bids are recorded on time during live auctions, to host virtual events such as conferences, or for gaming, for example. This is exactly the market we’re targeting with, and for each of these use cases, challenging the status quo has never been easier,” concludes Steven Tielemans.

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