Sony Corporation used this year’s CES show to announce the launch of XYN (/zin/), an integrated software and hardware solution designed to support the creation of spatial content. Leveraging Sony’s unique imaging, sensing, and display technologies, XYN accurately captures real-world objects, human motion, and backgrounds, recreating them in virtual environments for 3D Computer Graphics (CG) production. By supporting a wide range of third-party tools, it enables flexible workflows.
As the fusion of real and virtual worlds accelerates, and demand for 3D CG production in film, animation, games, and industrial design continues to grow, Sony says XYN will support intuitive and efficient spatial content creation for a diverse range of creators.
XYN Motion Studio
The first product in Sony’s XYN ecosystem is XYN Motion Studio, a PC application that supports connections with 12 “mocopi” motion capture sensors and utilises Sony’s proprietary algorithms for automatic motion interpolation and auto-tagging functions.
The mobile motion capture system “mocopi” uses Sony’s unique algorithms to achieve high-precision motion measurement with only six small, lightweight sensors and a smartphone app. “mocopi” has been utilised not only by VTubers and VR social platform users but also by creators in game, film, and animation production.
XYN Motion Studio leverages the advantages of “mocopi,” such as studio- or suit-free motion capture, while enhancing precision through connections with 12 sensors via dedicated receivers (professional mode). The application also introduces new functions such as motion data editing, making motion capture accessible to a wider range of creators— particularly those who have previously faced high costs and equipment hurdles.
Shown as prototypes at CES2025 were the XYN Spatial Capture Solution and the XYN Headset.
The XYN Spatial Capture Solution is designed to convert high-quality, photorealistic 3D CG assets from real-world objects and spaces using images captured by mirrorless cameras and proprietary algorithms. Additionally, a prototype for a mobile application that visualises the shooting conditions of the mirrorless camera in real-time is also under development. Sony says this will streamline the 3D CG production workflow for films, games, virtual production, and the metaverse for objects such as props, items, and spatial backgrounds.
The XYN Headset, meanwhile, is an immersive spatial content creation system equipped with high-quality 4K OLED microdisplays and a video see-through function, optimised for intuitive creative work in spatial content creation. It will support various 3D production software, including pre-visualisation and 3D character modelling, not only in industrial design but also in entertainment. A proof-of-concept experiment using the prototype is currently underway with Sony Pictures Animation.
Visit https://xyn.sony.net/en/



