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    Autodesk Virtual Vision Series – Day 1

    September 10, 2020 @ 2:00 am - 8:00 am

    Thursday, September 10 AEST

    2:00am PT – Maya: Faster Rigging and Animation Workflows

    Enabling artists to animate faster and without creative limits has been central to recent Maya updates. In this session, we pull back the curtain to see how artists at Walt Disney Imagineering, ILM, Naughty Dog, and Build a Rocket Boy are using the latest animation and rigging workflows in production.

    3:00am PT – Lights, Cameras, FX: Exploring What’s Possible with Bifrost

    From user experience updates to instancing, character FX, point clouds, particles, and volume tools, learn about the latest additions to Bifrost’s portable visual programming framework, and what’s coming down the line.

    4:00am PT – Shotgun: Developing for the Future

    In light of current times, remote collaboration and security in the cloud are more important than ever. In this session, learn how security, tracking, integration, and automation in Shotgun have evolved to address changing industry needs, and how Shotgun plans to develop for the future, no matter what that holds.

    5:00am PT – 3ds Max: Open Standards and Next Generation Viewport Framework

    Join the 3ds Max team on a journey through modernizing the 3ds Max viewport. Hear about how the team is developing a decoupled, open, and extensible graphics framework that supports modern graphics APIs, and is based on open source technologies.

    6:00am PT – Taking on Complexity: GPU Rendering, USD, and Scalability with Arnold

    From Arnold GPU to recent USD components, find out how the latest updates to Arnold are enabling studios like Rising Sun Pictures to tackle some of the most complex projects on the big and small screen today.

    7:00am PT – Impossible Post-Production with Flame

    See how Flame artists are making the ‘impossible’ possible. Get an overview of the latest developments for Flame, including tools to automate and enhance your VFX work using AI.