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    The timezone for all events listed here is Australian Eastern Time. Add two hours for New Zealand and subtract three hours for Southeast Asian timezones. While some online events are held at uncivilised hours, many of them are recorded for on-demand viewing.

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    Epic Games Unreal Engine Fest

    July 14, 2020 @ 10:00 pm - July 15, 2020 @ 2:00 am

    Epic Games is the developer of the Unreal Engine, the world’s most open and advanced real-time 3D creation tool.

    For the first time ever, Epic’s Unreal Fest will be held as a free, one-day event on 14th July, bringing together exciting learnings and informative sessions around the Unreal Engine, and how it can be scaled innovatively across various industries. The immersive online event will feature five content tracks tailored for sectors such as architecture, automotive, games, film, TV & live events, as well as cross-industry.

    Aside from covering latest developments, skills and techniques around the engine (including more of what’s to come with Unreal Engine 5), Unreal Fest Online will also feature learnings from industry leaders such as Zero Density, who will reveal more about how the engine is used across their projects.

    Amidst the global pandemic, industries like Media and Entertainment which have typically been reliant on physical presences or on-site operations are now looking to the likes of visualization technologies, virtual and augmented reality, virtual production to pivot their business into the new normal. The Unreal Fest Online is open to all innovators and industry professionals who are keen to learn more about the use of real-time technologies, and how the Unreal Engine can be applied in their industry.

    Sessions include:

    • The Future of Real-Time Broadcast Graphics — Zero Density
      This session will dive into the use of the Unreal Engine across a range of broadcast scenarios, from green screen virtual set productions to on-screen CG. Zero Density will also explore the advantages of visual programming for non-programmers, and how the Unreal Engine can amplify the content presented in a broadcast environment.
    • Work from Home Virtual Production — Matt Workman, independent cinematographer and developer
      In this presentation, Matt will break down how he used a mix of real-world camera equipment and 3D knowledge in Unreal Engine to set up an indie virtual production studio in his house, and how he overcomes remote collaboration workflows.
    • Immersive Cinema Experiences with Unreal Engine — Reactic
      Reactic will discuss their immersive 360° historical film Saint Cross, and show the company used the Unreal Engine to achieve an immersive scene, from how FOV and camera lens have to be calibrated on all three to get a perfect sync, to a custom setup of Sequencer to export renders. He will also share a sneak peek of Saint Cross with attendees, which is set for high-fidelity screenings at movie theatres in 2020.
    • External Control of Unreal Engine for Live Events
      In this session, attendees will find out how to control various aspects of the Unreal Engine, with a focus on the control protocols used in live event production. Features covered will include MIDI, basic Editor Utility Widgets with UMG, and working in Sequencer with timecode.

    The full list of sessions is available here