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Wednesday, May 29, 2024

SGO’s Mistika Ultima Powers Virtual Cinema Experience at UEFA Finals

UEFA’s introductory Virtual Cinema Experience at the 2021 Champions League Finals encapsulated many of the latest technological trends in the M&E Industry – virtual production, remote workflows, AI, immersive technologies, HDR, high-resolution and high-frame rate were just some of the features of this avant-garde piece, extensively completed using SGO’s Mistika.

The project was produced and coordinated from Los Angeles, involving more than one hundred professionals in filming, including the technical crew, artists, dancers and musicians. The creative concept for the piece was developed by British artist and set designer Es Devlin, known for designing the show for the last Super Bowl, as well as for some of the most recognised names in the music industry. Spanish company MR Factory was in charge of Virtual production, 3D set design, VFX development, colour grading and finishing of the project starring artists Marshmello, Selena Gomez and Khalid.

“Meticulous planning and extensive pre-production were essential as we were not able to be on-set due to the pandemic-related travel restrictions,” said Sergio Ochoa, VFX and Virtual Cinema Supervisor at MR Factory.

Performance and choreography were shot in Los Angeles, which is where the production crew were based. However, post-production was dispersed throughout several different cities in Spain with the exception of rotoscoping, which was carried out in Romania.

When the post team of nearly 80 team members, coming from several di.erent companies, thought that their work was nearly done, UEFA changed the location of the match from Istanbul to Porto.

“Less than two weeks before the delivery deadline we literally needed to start everything from the beginning and do our best to adapt the piece to Portugal and Porto stadium,” said Ochoa.

The move to Porto and having only two weeks to re-do the project, including building the new stadium and Porto city in 3D, almost made it unthinkable to actually broadcast the piece. However, in the end, the team of dedicated professionals achieved the almost impossible and delivered a spectacular show to more than 350 million worldwide viewers.

With many different technologies involved in the pipeline, creators needed a powerful solution to act as the centerpiece of the project. Shot on Sony Venice in 6K, the project was delivered in HDR 4K 50 fps.

According to Jesús Rodríguez Calvo-Parra, VFX Coordinator and Colourist, “Being able to integrate all the di.erent pieces and keep several different versions in an unified environment, Mistika’s unique infinite and unrestricted Timespace was truly a life-saver, allowing us to make all the necessary adjustments in a completely non-destructive way.”

To be able to manage the heavy high-resolution .les combined with numerous 3D shots, the team at MR Factory was equipped with several workstations powered with ten RTX 3090 GPU’s, each to be able to render the CGI with Octane Render.

Increasing Productivity with AI

Among many innovative workflow techniques deployed during the creation of the performance, was Artificial Intelligence, being applied for motion capture that was also used later for VFX.

“Movement tracking with AI enabled us to produce up to one minute long animation per day. This technique was used to replicate dancers, create shadows and other objects to achieve the complete integration of all pieces originally shot separately in a 3D environment,” explained Ochoa.


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